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AI Insights · Timothy · October 2021

Top 5 First Person Games on iOS in Belgium Q3 2021

In Q3 2021, the top five first-person games on iOS in Belgium displayed varied performance in terms of downloads, revenue, and active users. Here are the key insights from Sensor Tower data.

Top 5 First Person Games on iOS in Belgium Q3 2021

In the third quarter of 2021, the top five first-person games on the iOS platform in Belgium showcased diverse trends in weekly downloads, revenue, and active users. Here are the key insights from Sensor Tower data.

Minecraft from Mojang saw a consistent decline in weekly revenue, starting at around $6.3K at the end of June and dropping to roughly $3K by the end of September. Downloads fluctuated slightly, peaking at 131 in late July and dropping to 73 in mid-September. The game maintained a relatively stable number of active users, starting at approximately 25K and ending the quarter at around 18.2K.

Chapters: Interactive Stories by Crazy Maple Studio, Inc. experienced a peak in weekly revenue of about $3.1K in late July, followed by a decline, finishing at around $2.3K by the end of September. Weekly downloads saw a significant increase in mid-July, reaching 354, but dropped to 54 in early September before stabilizing around 162 towards the end of the quarter. Active users saw a peak of about 3K in mid-July, with a slight decrease to around 2.2K by the end of September.

Fishing Clash: Sport Simulator](https://app.sensortower.com/overview/1151811380?country=US) from Ten Square Games S.A. had a varied performance in weekly revenue, starting at around $2.6K in late June, dipping to nearly $1.1K in mid-September, and peaking at $3.4K by the end of the quarter. Downloads saw a significant increase in early August, reaching 453, before dropping to 59 in early September and stabilizing around 146 by the end of the quarter. Active users remained relatively stable, starting at approximately 4.2K and ending at around 3.9K.

Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. showed a consistent weekly revenue trend, peaking at around $1.8K in early July and ending at approximately $844 by the end of September. Downloads peaked at 1.5K in early August and saw a decline to around 660 by the end of September. Active users saw a significant increase, peaking at about 6.3K in early August and settling at around 4.8K towards the end of the quarter.

Sniper 3D: Gun Shooting Games by Wildlife Studios displayed a varied revenue trend, starting at around $1.2K in late June, peaking at $3.6K in late July, and ending at approximately $932 by the end of September. Weekly downloads peaked at 1.9K in late July and declined to around 661 by the end of September. Active users saw a steady increase, peaking at about 7.3K in early August, and then gradually decreased to around 4.5K by the end of the quarter.

For further insights and more detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021